I designed a series of Cinema 4D courses to teach to my coworkers at the Center for Biomedical Visualization as a way to practice my teaching and leadership skills. These courses were broken up into multiple classes where I presented live demonstrations to my team. The presentations focused on the basics of 3D visualization in Cinema 4D and Zbrush.
The first course introduced polygon modeling, deformers, C4D materials, basic rigging, and rendering. These skills were used to construct and render a hemostat surgical model.
The 2nd course focused on the workflow of taking a high poly sculpt from zbrush and optimizing it for rendering in Cinema 4D.